The Legend of Zelda: Ocarina of Time
A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: green-hat kid adventure, green-hat kid game
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 557d694581 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-95 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build 95 | not booting | AMD RX 7700 XT / Not provided | Not provided | Open report |
| build 95 | not booting | NVIDIA GeForce RTX 4070 Ti SUPER / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: Plants in the Castle render as dead. The issue appears just beyond the gate and continues near the Princess.
Problems or notes: The stone tablet does not render in the area with water that leads to Zora's River; grass particles render on it.
Problems or notes: A commenter reports a black screen with music in build 95. They say the game loads normally in build 93.
Problems or notes: Stuck on a black screen when starting; the log includes VAAPI initialization and VDPAU backend errors.
Current: build-93 (3 records); previous: build-88 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | unknown | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: A user reported worse performance than in the main Eglantine fork and did not notice a performance change after trying some hacks.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U | Not provided | Open report |
| build-65 | not booting | NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Problems or notes: The user reports a constant black screen after booting and loading the game; the title indicates GPU idle at 16%.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 65 (3bdd53d) | runs with issues | Metal / M4 | Not provided | Open report |
Problems or notes: The reporter says they cannot swim in ink during the tutorial.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
| build-116 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.
Current: build-117 (1 record); previous: build-116 (1 record).
Showing 121–130 of 308 reports
Known issues from Lichii sources
A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
Black 3D gameplay scene with HUD or menus still visible; some reports also mention stuttering, audio problems, flickering shadows, or missing tree leaves.
Recorded fix: One commenter reported that switching to Docked mode resolved the black screen. Another reported that the scene rendered after upgrading from build-75 to Windows MSVC build-88, but settings also changed and the cause was not isolated.
The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.
A half-resolution layer can produce dark blotches and translucent patches over Link, terrain, and other objects. User reports traced the issue to a depth image being cleared after a depth copy; one report says PR #185 addresses the ordering, but reports do not establish a confirmed released fix.
River water may be dark or lack visible lit contribution, and one user reported flickering that depends on the sun's position relative to the camera.
Outdoor scenes may remain severely white/yellow and washed out on clean upstream nx2, despite substantial improvements to vegetation and atmosphere.
Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.
Only character outlines and UI are visible after launching the game.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
Showing 341–350 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
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Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
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