Legend of Green hat boy
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
Compatibilidad de juegos
¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.
Encuentra un juego
Los datos actuales incluyen 98 registros de juego y entorno y 275 informes sobre Lichii.
¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.
Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.
Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
| official build88 (55532f2), standard MSVC package | playable | RTX 5090 / Ryzen 7 9800X3D | 47.64–59.9 FPS | Open report |
| 95 | playable | NVIDIA RTX 3070 8 GB / Ryzen 7 5700X (8C/16T) | 32.82–40.75 FPS | Open report |
| Not provided | runs with issues | NVIDIA RTX 3060 12 GB / i5-13600KF | Not provided | Open report |
| Not provided | runs with issues | RTX 4080 SUPER / Not provided | 20 FPS | Open report |
| Not provided | runs with issues | RTX 5080 / Ryzen 9 9950X3D | Not provided | Open report |
| Not provided | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
| Not provided | not booting | RX 5700 / Not provided | Not provided | Open report |
| nx2-build-88 (55532f2) | runs with issues | NVIDIA GeForce RTX 5060 (8 GB VRAM) / AMD Ryzen 5 5600G (6C/12T) | Not provided | Open report |
| nx2-build-93 | runs with issues | RTX 2060 6 GB / Xeon E5-1620 v3 (4C/8T) | Not provided | Open report |
Problems or notes: A user comment reports approximately 18 FPS and frequent hangs or stalls; their trigger and duration were not isolated.
Problems or notes: A user comment reports local native-present averages of 59.90 FPS at the Mido viewpoint at 1X, 49.53 FPS in a central village tree view at 1X, and 47.64 FPS in that view at 2X. New-area shader hitches occurred. The village/pond check retained three hearts, but the Training Grounds/maze transition and later game were not verified.
Problems or notes: User reports 32.82 / 34.09 FPS with pinning disabled and 40.75 / 39.84 FPS with pinning enabled; no crash in 2,383 recorded intervals. The user reports that sustained 60 FPS was not achieved. Testing used Vulkan, Fast GPU accuracy, Docked, 1x resolution, and 100% speed.
Problems or notes: Freezes in the Hyrule Castle Town guard house when walking toward the guard or looking toward the wall with windows. The report reproduces on multiple builds and GPUs. A commenter reports that a texture pool patch in Frizti v3 stopped the freeze, but the room still had low performance after further texture-cache changes.
Problems or notes: A commenter reports the guard-house freeze on Frizti v3. A texture pool patch reportedly stopped the freeze, but the room's performance remained low, with a floor of about 20 fps after additional texture-cache changes.
Problems or notes: A commenter reports the same guard-house freeze, both while talking to the guard and while moving around inside.
Problems or notes: A commenter reports crashes in the guard house, reproduced 5/5 times while looking toward the wall with windows and panning the camera. A reported VRAM allocation burst preceded the crashes; whether memory pressure caused them was unclear.
Problems or notes: A commenter reports black 3D graphics with working UI and attributes this to a possible DemoteCombinationPass issue; this is a user-provided analysis, not a confirmed fix.
Problems or notes: In a 1h 49m gameplay session, the reporter observed severe 1.3–6.59 second freezes, continuous frame-time micro-stutters, repeated GPU-thread shader translation stalls, and 579,265+ synchronous OnCPURead waits. The session had 0 crashes. Vulkan, 1x, GPU Mode Accurate, Async GPU and async shader compilation enabled, and Enable Reactive Flushing enabled.
Problems or notes: A user follow-up reports FPS averages falling from 53 in the first 10-minute bucket to about 23 in the 80–90-minute bucket during a 98-minute session with Reactive Flushing enabled, alongside 365,889 OnCPURead events and stalls over 2 seconds. In additional roughly 100-minute sessions, OnCPURead growth occurred with Reactive Flushing both on and off; with it off, FPS averages were 16–33 after the first 10 minutes and stalls reached 12 seconds, with one around 49 seconds. The reporter notes the comparison is not conclusive.
Current: build-93 (1 record); previous: build-88 (2 records).
Showing 191–200 of 275 reports
Known issues from Lichii sources
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
On macOS, crashes after the loading splash in tag/build-65.
Purple screen after starting the game and entering it.
The emulator crashed/exited while selecting a course in Grand Prix mode. The user had not confirmed reproducibility or whether Process Lasso contributed.
Showing 281–287 of 287 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.
Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.