Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.

Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-117 Published November 7, 2026

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Buscar juegos compatibles con Lichii

Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided playable Not provided / Not provided Not provided Open report
Not provided runs with issues 1080 Ti / Ryzen 5600X Not provided Open report
Not provided runs with issues GTX 1050 Ti / 7th gen i5 18–27 FPS Open report
Not provided playable RTX 3070 Ti / Ryzen 7 2700X Not provided Open report
build-95 (`nx2-build-95`) runs with issues RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) 9.4–51.4 FPS Open report
build 95 runs with issues Radeon 890M / Ryzen AI Z2 Extreme 23–25 FPS Open report
build 117 (PGO) runs with issues Radeon 890M / Ryzen AI Z2 Extreme 42–44 FPS Open report
nx2-build-95 runs with issues NVIDIA GeForce RTX 2070 / Intel Core i7-12700KF Not provided Open report
Not provided not booting NVIDIA GeForce RTX 3050 / Not provided Not provided Open report
build 88 and 93 runs with issues GTX 1060 6gb / Ryzen 5 5600 Not provided Open report

Not provided report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.

Not provided report

Statusruns with issues
GPU1080 Ti
CPURyzen 5600X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports objects and doors failing to appear.

Not provided report

Statusruns with issues
GPUGTX 1050 Ti
CPU7th gen i5
DriverNot provided
Recorded FPS18–27 FPS

Problems or notes: A commenter reports invisible push blocks, making progress difficult.

Not provided report

Statusplayable
GPURTX 3070 Ti
CPURyzen 7 2700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.

build-95 (`nx2-build-95`) report

Statusruns with issues
GPURTX 4060 Laptop, 8 GB, 45 W max power limit
CPUIntel Core i7-12650H (6P+4E, 16 threads)
Driver610.78
Recorded FPS9.4–51.4 FPS

Problems or notes: User reports multi-second stalls while draws are held for unbuilt pipelines with async shaders enabled; in about 8 minutes, mean performance was 25.8 fps and six present windows had a maximum frame time over 1 s (worst 4.9 s). A fresh config used slow defaults and ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution. Settings for the measured build-95 session were GPU accuracy Low, async shaders and async presentation enabled, Docked, 8 GB memory layout, and NVDEC GPU. The report also describes Frizti v3 behavior separately: it skipped draws with no pipeline, averaging 26.0 fps in 30-fps mode (range 16.4–30), with revisits at 30.0 fps and no frames over 100 ms.

build 95 report

Statusruns with issues
GPURadeon 890M
CPURyzen AI Z2 Extreme
Driver32.0.32015.5008
Recorded FPS23–25 FPS

Problems or notes: The intro, Deku Tree cutscene, and initial gameplay rendered correctly, but the game froze at 0 FPS when Navi passed the Kokiri guard on the path to the Deku Tree. The report mentions texture format asserts and Unmapped Device ReadBlock errors.

build 117 (PGO) report

Statusruns with issues
GPURadeon 890M
CPURyzen AI Z2 Extreme
Driver32.0.32015.5008
Recorded FPS42–44 FPS

Problems or notes: The intro and cutscenes ran at 42–44 FPS and the game reached Kokiri Forest, but Unmapped Device ReadBlock errors and multi-second stalls were followed by a hard freeze before Navi reached the guard. The same errors occurred with memory layout set to both 12 GB and 4 GB.

nx2-build-95 report

Statusruns with issues
GPUNVIDIA GeForce RTX 2070
CPUIntel Core i7-12700KF
Driver616.92
Recorded FPSNot provided

Problems or notes: User reports that after the Kaepora Gaebora cutscene near Hyrule Castle, the area appears empty and foggy, Link falls through the world, and repeated void-outs prevent progression. Reported on Windows 11 25H2 in Handheld mode with Vulkan. The user says the issue reproduces 100% with the same save; listed configuration changes and disabling a built-in patch did not fix it.

Not provided report

Statusnot booting
GPUNVIDIA GeForce RTX 3050
CPUNot provided
Driver621.14.0.0
Recorded FPSNot provided

Problems or notes: Crashes during boot about 9–13 seconds after launch, after presenting its first frame, at an unimplemented nx2:vi2 function 201. The same crash is reported on builds 93 and 95.

build 88 and 93 report

Statusruns with issues
GPUGTX 1060 6gb
CPURyzen 5 5600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports missing textures in the Deku Tree after loading a save, across two game versions and builds 88 and 93. They also report that it worked the first time.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 171–180 of 308 reports

Known issues from Lichii sources

Known Game Issues

Kirby Riders

Freezes or aborts while menu preview videos play.

Splatoon Raiders

The reporter says they cannot swim in ink during the tutorial on MacOS.

Fire Emblem

Screen and camera shaking during play on build 65.

Mario Kart World

A user reported rapidly increasing VRAM usage after starting the game, followed by low framerate.

Other / not listed

Fortune's Weave boots with sound and interaction but displays a black screen with no visuals.

Mario Kart World

Crashes while loading before the main menu; user comments also report session or emulator crashes.

The Legend of Zelda: Ocarina of Time

User reports fluctuating performance of approximately 10–30 FPS, bushes disappearing when approached or changing shape, and intermittent lighting and shading glitches.

OOT

Black screens during the introductory cinematic, GDT sequence, or gameplay; reports include intermittent black flashes and audio playing ahead of video.

OOT

Docked mode may show a black screen except for captions or HUD, while handheld mode may appear excessively bright, low resolution, or vaseline-like.

OOT

A commenter says many crashes with AMD graphics cards are related to mesh shaders.

Showing 321–330 of 361 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.

Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.