The Legend of Zelda: Ocarina of Time
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-65 | runs with issues | RTX 4060 (8gb) / AMD Ryzen 5 5600 6-Core Processor (3.50 GHz) | 30 FPS | Open report |
Problems or notes: The user reported that the screen and camera began shaking during play.
Current: build-70 (1 record); previous: build-65 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | runs with issues | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: The user reported that audio played and the game was interactive, but the render was completely black. A later user comment said rendering seemed fixed in Eglantine nx2 build 129 (a407703).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-117 | runs with issues | NVIDIA GeForce RTX 4090 / AMD Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: A user reports entering gameplay but no Game DLSS network detection or NVIDIA DLSS evaluation; the game's tensor operations instead run on cooperative matrices, with higher GPU usage. They report this on a copy of Fire Emblem: Fortune's Weave, update version 1.0.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 93 (09b78bd) | not booting | AMD RX 9000 series; RX9070XT / R5 3600 | Not provided | Open report |
Problems or notes: Fire Emblem: Fortune's Weave shows a black screen and then crashes with VK_ERROR_DEVICE_LOST. The issue reporter says it does not happen on Windows on the same system. A commenter reports the crash persists in Lichii build 95.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: ZL input is not detected during the shield tutorial, leaving it stuck in a loop. Rebinding ZL to L or using the keyboard does not resolve the issue.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| c0a03141a4-nx2 | runs with issues | NVIDIA GeForce RTX 4060 Ti / Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz | 20 FPS | Open report |
Problems or notes: The user reports black 3D content in docked mode while the GUI overlay and main menu render. Handheld mode renders the game. The user reports approximately 20 FPS after reboot, the same as the last build, and says this is lower than build 88.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | nvidia rtx 40 series / Not provided | Not provided | Open report |
| build 75 (c9ebb5c) | runs with issues | AMD RX 9000 series; RX 9060 XT 16GB / Not provided | Not provided | Open report |
| 80 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| Lichii Development Build | nx2-build-95 | runs with issues | AMD Radeon RX 6600 / AMD Ryzen 5 5600X | Not provided | Open report |
Problems or notes: A commenter reports the same bug at the start.
Problems or notes: An on-screen error appears after the cinematic and remains visible, blocking the view.
Problems or notes: In stages past the first one, the screen is black while the UI remains visible; when paused, the world renders in the background. The reporter says it worked on older builds of eglantine.
Problems or notes: User reports a crash after a few minutes when moving between areas or into a large open field. The log shows images exceeding the VRAM memory budget, use of an unbacked sparse image, and an assertion at texture_cache.h:2710: assert false && "Unimplemented!".
Current: build-88 (1 record); previous: build-83 (0 records).
Showing 21–30 of 308 reports
Known issues from Lichii sources
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
Two hidden/minimized Windows CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Static findings identify stale SDL visibility state and no zero-extent guard as possible leads, but neither is proven to cause the crash.
An AMD Linux report describes GPU/display blackout and VK_ERROR_DEVICE_LOST on entering gameplay without EDEN_NX2_NO_MESH=1; the user reports at least five minutes of gameplay with the option enabled. Another AMD Linux report describes intermittent SIGSEGV crashes that occur with or without the option.
Random dynarec crashes during gameplay, reported on Linux with AMD graphics cards; one report specifies an AMD RX 7000 series GPU.
Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.
Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.
On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.
On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.
Constant 4 FPS in-game on AMD Radeon RX 570 4GB.
Showing 261–270 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
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Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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