Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.

Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-117 Published November 7, 2026

Encuentra un juego

Buscar juegos compatibles con Lichii

Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Donkey Kong Bananza Reported platform: unknown runs with issues unknown not booting playable 8 reports

Also listed as: dkb

Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-70 playable Not provided / Not provided Not provided Open report
Not provided runs with issues Not provided / 9900X Not provided Open report
31 runs with issues RX 6600 / i5-12400 Not provided Open report
Not provided runs with issues 5070ti / 9800x3d Not provided Open report
nx2 build 65 (3bdd53d) runs with issues Sapphire nitro+ 7900XTX / 9800x3D Not provided Open report
Not provided unknown RX 9070 XT / Not provided Not provided Open report
Not provided not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-70 report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Runs well, though not at a locked 60 fps.

Not provided report

Statusruns with issues
GPUNot provided
CPU9900X
Driver615.74
Recorded FPSNot provided

Problems or notes: Purple screen when entering the game.

31 report

Statusruns with issues
GPURX 6600
CPUi5-12400
DriverNot provided
Recorded FPSNot provided

Problems or notes: Crashes when loading after the main menu. A commenter speculated that the issue involved shader cache; this was not confirmed.

Not provided report

Statusruns with issues
GPU5070ti
CPU9800x3d
Driver621.01
Recorded FPSNot provided

Problems or notes: The DK character appears all black during the banana-collection cutscene, then returns to normal. The reporter said the issue persisted when retested on build-70.

nx2 build 65 (3bdd53d) report

Statusruns with issues
GPUSapphire nitro+ 7900XTX
CPU9800x3D
Driver26.10.1
Recorded FPSNot provided

Problems or notes: A black rectangle appears in what should be a mini-example guide; the reporter says the issue also occurs on build 70.

Not provided report

Statusunknown
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue's reproduction text says it has worse FPS than most other forks; no specific FPS or separate test details are given.

Not provided report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that the game crashes when the loading screen appears on Windows 10.

Related game issues

Compared with Previous Build

Current: build-70 (2 records); previous: build-65 (0 records).

Donkey Kong Bananza Reported platform: Windows x86_64 boots 1 report
Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
nx2-20261031 boots Not provided / Not provided Not provided Open report

nx2-20261031 report

Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Completed a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.

Related game issues

Compared with Previous Build

Fast Fusion Reported platform: Windows 11 unknown 1 report
Lichii compatibility reports for Fast Fusion
Build Status GPU / CPU FPS Details
release-binaries #80 unknown NVIDIA RTX 50 series / Not provided 23–24 FPS Open report

release-binaries #80 report

Statusunknown
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPS23–24 FPS

Problems or notes: User reports that the game runs at a maximum of 23–24 FPS.

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: unknown runs with issues 2 reports

Showing 11–20 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

Other / not listed

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

The Legend of Zelda: Ocarina of Time

Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.

Ocarina of Time

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

Zelda Ocarina of Time

Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.

Zelda Ocarina of Time

On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.

Zelda Ocarina of Time

On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.

Zelda Ocarina of Time

On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.

Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.

Other / not listed

The screen has visual noise ("nieve") and lag when entering the game.

Zelda Ocarina Of Time Remake

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

Showing 211–220 of 361 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.

Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.