Other / not listed
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | 1080 Ti / Ryzen 5600X | Not provided | Open report |
| Not provided | runs with issues | GTX 1050 Ti / 7th gen i5 | 18–27 FPS | Open report |
| Not provided | playable | RTX 3070 Ti / Ryzen 7 2700X | Not provided | Open report |
| build-95 (`nx2-build-95`) | runs with issues | RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) | 9.4–51.4 FPS | Open report |
| build 95 | runs with issues | Radeon 890M / Ryzen AI Z2 Extreme | 23–25 FPS | Open report |
| build 117 (PGO) | runs with issues | Radeon 890M / Ryzen AI Z2 Extreme | 42–44 FPS | Open report |
| nx2-build-95 | runs with issues | NVIDIA GeForce RTX 2070 / Intel Core i7-12700KF | Not provided | Open report |
| Not provided | not booting | NVIDIA GeForce RTX 3050 / Not provided | Not provided | Open report |
| build 88 and 93 | runs with issues | GTX 1060 6gb / Ryzen 5 5600 | Not provided | Open report |
Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.
Problems or notes: A commenter reports objects and doors failing to appear.
Problems or notes: A commenter reports invisible push blocks, making progress difficult.
Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.
Problems or notes: User reports multi-second stalls while draws are held for unbuilt pipelines with async shaders enabled; in about 8 minutes, mean performance was 25.8 fps and six present windows had a maximum frame time over 1 s (worst 4.9 s). A fresh config used slow defaults and ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution. Settings for the measured build-95 session were GPU accuracy Low, async shaders and async presentation enabled, Docked, 8 GB memory layout, and NVDEC GPU. The report also describes Frizti v3 behavior separately: it skipped draws with no pipeline, averaging 26.0 fps in 30-fps mode (range 16.4–30), with revisits at 30.0 fps and no frames over 100 ms.
Problems or notes: The intro, Deku Tree cutscene, and initial gameplay rendered correctly, but the game froze at 0 FPS when Navi passed the Kokiri guard on the path to the Deku Tree. The report mentions texture format asserts and Unmapped Device ReadBlock errors.
Problems or notes: The intro and cutscenes ran at 42–44 FPS and the game reached Kokiri Forest, but Unmapped Device ReadBlock errors and multi-second stalls were followed by a hard freeze before Navi reached the guard. The same errors occurred with memory layout set to both 12 GB and 4 GB.
Problems or notes: User reports that after the Kaepora Gaebora cutscene near Hyrule Castle, the area appears empty and foggy, Link falls through the world, and repeated void-outs prevent progression. Reported on Windows 11 25H2 in Handheld mode with Vulkan. The user says the issue reproduces 100% with the same save; listed configuration changes and disabling a built-in patch did not fix it.
Problems or notes: Crashes during boot about 9–13 seconds after launch, after presenting its first frame, at an unimplemented nx2:vi2 function 201. The same crash is reported on builds 93 and 95.
Problems or notes: A commenter reports missing textures in the Deku Tree after loading a save, across two game versions and builds 88 and 93. They also report that it worked the first time.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 171–180 of 308 reports
Known issues from Lichii sources
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.
On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.
On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.
On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.
Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.
The screen has visual noise ("nieve") and lag when entering the game.
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Showing 211–220 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
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Dudas sobre compatibilidad
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