Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.

Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-117 Published November 7, 2026

Encuentra un juego

Buscar juegos compatibles con Lichii

Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Other / not listed Reported platform: Linux runs with issues unknown not booting 12 reports

Also listed as: green-hat kid adventure, green-hat kid game

Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
557d694581 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
build-95 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
build 95 not booting AMD RX 7700 XT / Not provided Not provided Open report
build 95 not booting NVIDIA GeForce RTX 4070 Ti SUPER / AMD Ryzen 7 7800X3D Not provided Open report

557d694581 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Plants in the Castle render as dead. The issue appears just beyond the gate and continues near the Princess.

build-95 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The stone tablet does not render in the area with water that leads to Zora's River; grass particles render on it.

build 95 report

Statusnot booting
GPUAMD RX 7700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports a black screen with music in build 95. They say the game loads normally in build 93.

build 95 report

Statusnot booting
GPUNVIDIA GeForce RTX 4070 Ti SUPER
CPUAMD Ryzen 7 7800X3D
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Stuck on a black screen when starting; the log includes VAAPI initialization and VDPAU backend errors.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (1 record).

Pokémon Pokopia Reported platform: macOS unknown 1 report
Lichii compatibility reports for Pokémon Pokopia
Build Status GPU / CPU FPS Details
Eglantine nx2 build 34 (3140648) unknown M5 PRO 20 core gpu / M5 PRO 18 core Not provided Open report

Eglantine nx2 build 34 (3140648) report

Statusunknown
GPUM5 PRO 20 core gpu
CPUM5 PRO 18 core
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported worse performance than in the main Eglantine fork and did not notice a performance change after trying some hacks.

Related game issues

Compared with Previous Build

Pokémon Pokopia Reported platform: Windows 11 not booting runs with issues 2 reports
Lichii compatibility reports for Pokémon Pokopia
Build Status GPU / CPU FPS Details
build-88 runs with issues Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U Not provided Open report
build-65 not booting NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor Not provided Open report

build-88 report

Statusruns with issues
GPUIntel(R) Iris(R) Xe Graphics
CPU12th Gen Intel(R) Core(TM) i7-1255U
DriverIntel Corporation 101.4032
Recorded FPSNot provided

Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.

build-65 report

Statusnot booting
GPUNVIDIA GeForce RTX 3080
CPUAMD Ryzen 7 5800X 8-Core Processor
DriverNVIDIA 616.92.0.0
Recorded FPSNot provided

Problems or notes: The user reports a constant black screen after booting and loading the game; the title indicates GPU idle at 16%.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Splatoon Raiders Reported platform: MacOS runs with issues 1 report
Splatoon Raiders Reported platform: unknown runs with issues unknown 3 reports
Lichii compatibility reports for Splatoon Raiders
Build Status GPU / CPU FPS Details
build-117 runs with issues Not provided / Not provided Not provided Open report
build-116 runs with issues Not provided / Not provided Not provided Open report

build-117 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.

build-116 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (1 record).

Showing 121–130 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.

Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.