Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

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Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Buscar juegos compatibles con Lichii

Los datos actuales incluyen 58 registros de juego y entorno y 114 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda Ocarina of Time Reported platform: Windows 11 24H2 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii nx2-build-83 not booting AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F Not provided Open report
nx2-build-83 runs with issues Radeon RX 6800 / Not provided 43–47 FPS Open report

Lichii nx2-build-83 report

Statusnot booting
GPUAMD Radeon RX 6650 XT (RDNA2)
CPUIntel Core i5-10400F
Driver32.0.21045.16010 (15/10/2026); also reproduced on 32.0.21030.2001 (24/09/2025)
Recorded FPSNot provided

Problems or notes: User reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader cache, changing listed settings, and trying other builds did not change the result.

nx2-build-83 report

Statusruns with issues
GPURadeon RX 6800
CPUNot provided
DriverAMD 2.0.353 (AMDVLK 9.2.10.353)
Recorded FPS43–47 FPS

Problems or notes: User reports the game renders correctly in a screen capture at about 47 fps, but the displayed image is solid green. The report states about 43 fps during presentation.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Windows 11, Vulkan runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 4 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D Not provided Open report
Not provided runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
Not provided runs with issues AMD RX 9060 XT / Not provided Not provided Open report
nx2-build-83 runs with issues AMD RX 9000 series / Not provided 41 FPS Open report

build-88 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 7800X3D
DriverAdrenalin 26.10.1 (also tested an older driver)
Recorded FPSNot provided

Problems or notes: The logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes sometimes occur. The issue persists after updating and rolling back the driver and restarting. The issue author says graphics displayed previously, but the issue appeared afterward.

Not provided report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Audio plays a different part of the game than the image during the intro; the audio is clean but out of sync by a scene. A follow-up report says the game uses StreamType::Render and that traced sink appends were complete with no samples dropped. Another user reports the same issue with a 7800X3D, RTX 5070, and 32gb DDR5.

Not provided report

Statusruns with issues
GPUAMD RX 9060 XT
CPUNot provided
Driver28.10.2
Recorded FPSNot provided

Problems or notes: A commenter reports a driver crash and black screen after the intro on the MSVC build. The PGO build reportedly shows only 2D elements such as the logo or menu.

nx2-build-83 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPS41 FPS

Problems or notes: User reports audio running ahead of video, cutting out and repeating during the opening cutscene, followed by a system freeze at the Deku Tree cutscene requiring a forced shutdown. Settings reported: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.

After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.

build-83 → build-88

Showing 11–17 of 17 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Slows when booting.

Zelda: Ocarina of Time

Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.

Zelda: Ocarina of Time

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Zelda: Ocarina of Time

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

Mario Kart World

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

Zelda: Ocarina of Time

Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.

Zelda: Ocarina of Time

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Zelda Ocarina of Time

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

Showing 31–40 of 98 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

Prueba la última versión disponible: build-88. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.