Zelda: Ocarina of Time
On build 95, Linux and SteamOS users report black-screen hangs with audio still playing; comments associate the issue with repeated `Native MME (split front) failed` errors.
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Compatibility results
Recorded performance
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Also listed as: OoT, Zelda, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 93 (09b78bd) | runs with issues | AMD RX 9070XT / Not provided | 30–40 FPS | Open report |
| Not provided | runs with issues | egpu 7600xt / lenovo legion go 2 z2 | Not provided | Open report |
| 95 | not booting | AMD RX 9000 series / Not provided | Not provided | Open report |
| build95 | not booting | rx9070xt / ryzen 7500f | Not provided | Open report |
Problems or notes: Initially crashed after the screen went black while loading into the game. With EDEN_NX2_NO_MESH=1, it reached Link's house at 30-40 fps, but walls and other geometry were missing and there were shading issues.
Problems or notes: The console restarts after the scene.
Problems or notes: Reporter says the game hangs on a black screen with normal audio; it previously booted on build 88 with specified launch parameters. A commenter reports reaching the main menu using Accurate GPU mode, then switching settings, but audio issues remained.
Problems or notes: Black screen; shaders load and menu music is audible. A separate comment reports that the game opens, drops to 0 FPS, and completely freezes.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 21–24 of 24 reports
Known issues from Lichii sources
On build 95, Linux and SteamOS users report black-screen hangs with audio still playing; comments associate the issue with repeated `Native MME (split front) failed` errors.
A commenter reports reaching the main menu by starting with GPU accuracy set to Accurate, but reports audio issues and possible recurrence after changing settings.
On Windows 11 with an AMD RX 9000 series GPU and proprietary driver 2.0.416, gameplay is around 20 FPS with large variance, light/haze artifacts, and desynchronized, stuttering audio.
On Linux with an AMD Radeon RX 6700 XT, gameplay is around 20 FPS with audio crackling below full speed. On Windows with the same PC, only subtitles rendered.
With Mesa 25.0.7 and kernel 6.12.115, gameplay was followed after about nine minutes by a Vulkan device loss and an unrecovered display; this was not seen again after updating Mesa and the kernel.
Recorded fix: Update to Mesa 26.1.6 and kernel 7.2.11; the reporter did not see the device loss again afterward.
On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.
With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.
The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.
White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.
Recorded fix: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.
In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.
Recorded fix: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.
Showing 141–150 of 287 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
build-117 · Publicada el November 7, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
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