Legend of Green hat boy
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 98 registros de juego y entorno y 275 informes sobre Lichii.
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Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Other / Apple M1 | 1 FPS | Open report |
Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest | runs with issues | AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T) | 28–35 FPS | Open report |
| local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) | playable | Radeon RX 9070 XT (RADV GFX1201) / Ryzen 7 5800X3D (8C/16T) | Not provided | Open report |
| Lichii nx2 build 93, Windows release | runs with issues | RX 9070 XT 16 GB / Ryzen 7 7800X3D (8C/16T) | 18 FPS | Open report |
| Lichii nx2-build-83 non-PGO AppImage | runs with issues | RX 9070 XT 16 GB (RADV GFX1201) / Ryzen 7 5700X (AM4, 8C/16T, non-X3D) | 20–35 FPS | Open report |
Problems or notes: On Bazzite (Fedora Atomic 45), gameplay was reported at 28-35 fps with 31-36 ms frame times despite no saturated thread. The PGO artifact crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes; the local non-PGO build was stable over several sessions.
Problems or notes: In a Deku Tree interior test, the reporter measured 16.8-18.6 ms frame times and reported the area was at the present cap. White flashes were confirmed gone there. Kokiri Village and Hyrule Field remained untested, and runtime pipeline builds caused isolated frame spikes.
Problems or notes: On Windows 11 Enterprise LTSC 2024, gameplay was reported at about 18 fps (about 56 ms per frame) with no saturated thread. New-content pipeline compilation caused first-visit hitches. A later follow-up on Frizti v3 reported about 20 fps in a busy view and about 60 fps looking at the floor; the reporter attributed the heavy-view limit to host GPU load, but that follow-up did not identify the build as build 93.
Problems or notes: On CachyOS, gameplay commonly ran at 20-35 FPS and in slow motion; menus were about 60 FPS and intro video/audio stuttered. The non-PGO AppImage rendered and reached gameplay. The PGO AppImage produced audio but no video output, and clearing the shader cache did not resolve it. The stated FPS range is the reporter's gameplay observation, not the table's median window FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 115 | runs with issues | RTX 5070 / Ryzen 5700x | Not provided | Open report |
| build 116 (PGO) | runs with issues | RX 9070 XT / Not provided | 60 FPS | Open report |
Problems or notes: Grass vanishes when swinging the sword.
Problems or notes: User reports that after 9000-frame eviction of preloaded pipelines, runtime builds caused draws to be held for up to 8 seconds per 10-second window and a 19-second freeze. The user says disabling eviction locally kept the game smooth; this is a user workaround, not a confirmed fix.
Also listed as: OOT Remake, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 3724db9a5c | playable | RTX 4070 / i9-12900F | 16 FPS | Open report |
| b8c812b18 | runs with issues | RX 5700 / Not provided | Not provided | Open report |
| build 95 | playable | RX 7900 XTX / Ryzen 7 9800X3D | 60 FPS | Open report |
Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.
Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.
Problems or notes: Not provided
Showing 1–10 of 194 reports
Known issues from Lichii sources
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
On macOS, crashes after the loading splash in tag/build-65.
Purple screen after starting the game and entering it.
The emulator crashed/exited while selecting a course in Grand Prix mode. The user had not confirmed reproducibility or whether Process Lasso contributed.
Showing 281–287 of 287 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
No hay ninguna versión probada con descarga disponible asociada a Ocarina of Time. Consulta las versiones actuales o lee la conversación de su incidencia.
Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.