The Legend of Zelda: Ocarina of Time (Switch 2)
User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.
The Legend of Zelda: Ocarina of Time Remake
Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.
Recorded fix: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.
Other / not listed
With an AMD RX 9000 series graphics card on Windows 11, the game crashes as the Great Deku Tree cutscene is about to begin, showing a black screen and an AMD driver timeout. A commenter reports a similar crash with AMD graphics on Linux.
Ocarina of Time
Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.
Zelda: Ocarina of Time
A user reports a crash when launching the game; the log reports failed backing-memory and fallback-buffer allocation.
Legend of Green Hat Boy
With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.
Recorded fix: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.
Other / not listed
Black video on the PGO build; the game works well on MSV.
The Legend of Zelda: Ocarina of Time Remake
A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.
Ocarina of Time
Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.
Recorded fix: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.
Hyrule Warriors
Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.