Yoshi and the Mysterious Book (demo)
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Other / not listed
Game freezes when the user tries the Ocarina at the Temple of Time.
Other / not listed
User reports a crash when booting the game in build 88 after it worked in build 75.
Ocarina of Time
AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.
Ocarina of Time
On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.
The Legend of Zelda: Ocarina of Time Remake
A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.
OoT
On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.
Recorded fix: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.
Ocarina of Time
A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.
The Legend of Zelda: Ocarina of Time (Switch 2)
On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.
The Legend of Zelda: Ocarina of Time (Switch 2)
On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.