Ocarina of Time Remake
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
Mario Kart World
A user reports severe performance regression after updating from Build 70 to Build 75 on Linux, with around 10 FPS on the title screen, barely reaching 15 FPS, constant stuttering, and RAM usage increasing nonstop.
Mario Kart World
A commenter reports darker, heavily shaded characters and a frame-rate drop of about 5 to 10 FPS in builds after 72, and associates the onset in their tests with commit 3aa89d1c.
Other / not listed
Black rendering after starting a new game, with audio and UI visible; user comments also report black screens on a PGO build.
The Legend of Zelda: Ocarina of Time
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
Mario Kart World
Poor frame rates; the issue says performance is worse than on most other forks.
Zelda: Ocarina of Time
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
Donkey Kong Bananza
The issue says FPS is worse than on most other forks.
The Legend of Zelda: Ocarina of Time
AMD graphics-driver TDR or crash and a black screen when the game transitions from the introductory scene to gameplay; some users also report crashes while loading a save and visual bugs during gameplay.
The Legend of Zelda: Ocarina of Time
Users report mixed results on Build 93: an AMD GPU crash without the environment variable, successful play through Kokiri Forest, and persistent visual bugs.