Other / not listed
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| b4716fc | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
| nx2 c9bdbaa | runs with issues | RX 6600 XT / Not provided | 24–48 FPS | Open report |
Problems or notes: The title screen, intro, and cinematics before the Deku Tree exterior cutscene render correctly. That cutscene is black except for a small circle around Navi where the world renders.
Problems or notes: A commenter reports 24–25 FPS at the Deku Tree web after watching the New Game intro, versus 44–46 FPS when loading the same save without the intro. With the reported storage-write extent branch, the intro-first sequence gave 44–47 FPS, gameplay about 35–48 FPS, and auto-exposure stayed correct. These are user-reported test results.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
| Lichii Build 95 | not booting | RTX 3050 6GB / i7-13620H | 0 FPS | Open report |
| Not provided | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.
Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 95 | runs with issues | RX 7600 (RADV) / Ryzen 7 7700 | 15–20 FPS | Open report |
Problems or notes: The report says open areas remain CPU-bound at about 15–20 FPS; indoor and small areas were fine.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 5700 XT / AMD Ryzen 6 3600 | Not provided | Open report |
Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 50 series; RTX 5090 / 9800x3d | Not provided | Open report |
| build-93 | runs with issues | AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X | Not provided | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.
Current: build-117 (1 record); previous: build-116 (0 records).
Showing 21–30 of 194 reports
Known issues from Lichii sources
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
The underground fairy fountain has no environment.
Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
The same slow-motion cutscene problem is reported.
The same slow-motion cutscene problem is reported.
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.
Showing 111–120 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
No hay ninguna versión probada con descarga disponible asociada a Ocarina of Time. Consulta las versiones actuales o lee la conversación de su incidencia.
Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.