Star Fox
User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.
The Legend of Zelda: Ocarina of Time
On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.
Mario Kart World
On Linux, the game froze near the title screen, followed by pixel artefacts and a system crash.
Recorded fix: The user reported that EDEN_NX2_NO_MESH=1 allowed the game to reach the menus, but Grand Prix did not start successfully.
Zelda: Ocarina of Time
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
The Legend of Zelda: Ocarina of Time
On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.
The Legend of Zelda: Ocarina of Time
Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.
The Legend of Zelda: Ocarina of Time
One user reports FPS between 15 and 30 with constant drops in v93.
Mario Kart World
On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.
Ocarina of Time
A commenter reports white flickering throughout the 3D world in the Frizti fork.
Hyrule Warriors
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.